Advance Wars Dual Strike was the first Advance Wars turn based strategy game to come out on the hugely popular Nintendo DS handheld back in 2005 and took full advantage of the dual screens that the console had hence the title Dual Strike.
What’s The Story?
In Advance Wars Dual Strike you are Jake, a kid who is in the Orange Star Army as they go up against the Black Hole Army that have returned with a new leader Von Bolt.
Von Bolt is draining the energy from Omega Land and creating a bio-weapon called Oozium 238
It’s up to Jake and his Orange Star cohorts to defeat the enemy and bring peace back to the land alongside the Blue Moon, Yellow Comet and Green Earth allies.
Playing Advanced Wars Dual Strike
Dual Strike starts off easy and coaxes you in to the games play style and mechanics.
The game offers two ways to win, one is to capture the enemies headquarters and the other is to defeat all the enemies on the level.
To help you get an advantage you can capture cities along the way which gives you more resources to build new tanks, jets, boats or soldiers.
On some levels you will start with a factory to build tanks and on those that you don’t you need to rush some soldiers to one on the map ASAP to capture and secure it which is sometimes easier said then done.
Some missions see you needing to destroy a super weapon which will require thinking about the best way to approach the objective without getting wiped out and its this tactical play that really sucks you in and is all the better for it.
CO’s To The Rescue
Luckily you aren’t on your own as you have other commanders who are there to help and have unique powers to even the battles such as specialising in air or naval warfare.
The CO’s also have ‘CO Powers’ which once charged up can be unleashed and can range from restoring all your units health to devastatingly powerful attacks for a turn which can help turn the tide of battle.