Wipeout 2097 was released in 1996 by game developers Psygnosis.
It was a game that captured the imagination of an entire generation and showed everyone what the Playstation was really capable of.
The game was named WipeoutXL in the United States and was
released just one year after the original Wipeout game.
What Was Wipeout 2097 All About?
Wipeout 2097 was a racing game set in, you guessed it, 2097.
You race in the F5000 AG Racing League, the AG standing for Antigravity, which features extremely high-speed vehicles on tracks that are more like roller coasters that racing tracks.
In addition to the seriously high octane racing, you also collect weapons as you go around the track which you can use to slow down or destroy your opponents.
In essence, this was like a much more grown-up Mario Kart mixed together with F-Zero.
There were four different classes named Vector, Venom,
Rapier and Phantom, each with increasing difficulty and as the difficulty
increased so did the number of laps you had to complete.
Your craft would start to slow down the more damage it took
so there was a “pit lane” that recharged your craft near the finish line.
A Visceral Experience
The design of the game was very fitting for Playstation at
the time as it was totally in your face. The locations were bright and neon
advertising boards flashed passed you constantly.
As if the flashing adverts and futuristic scenery wasn’t
enough to distract you then the constant threat of being hit by a weapon
Whether you were being hit with a Pulse or having the entire race track moved from under you by a Quake there was always something to help you lose the race at the very last second.
This was definitely a game where seconds counted too. It may
sound obvious but winning was often down to a hundredth of a second.
This was further enhanced by the iconic soundtrack. Whilst
not the first game to feature real music from recorded artists as opposed to
midi soundtracks it was certainly the first one to really make us pay attention
to what was possible.
The Chemical Generation
Psygnosis knew what they were doing when they designed
Wipeout 2097 that’s for sure.
You have to remember that this was at the height of Club and
Rave culture in Europe and they tapped into that scene perfectly.
The advertising boards were largely for the new drink on the
block that was sweeping the clubs at the time, Red Bull.
The game was also a massive hit in clubs themselves, Sony
had the foresight to have their new console installed in clubs up and down the
country, a strategy that tapped their user group directly.